Darling in the franxx rainmeter11/4/2022 Another meeting, an operational planning meeting with Colonel Vicks, her staff and several of his own. Before the Klaxosaurs.īut his time was now up and his gaze darted down to the watch upon his left wrist. He had become lost in thought for a time, gazing out over the ruins that nature seemed bent on reclaiming, wondering what life had been like in the city of Inverness so long ago, in the age before Magma Energy. He had found a few spare minutes in his otherwise jam-packed day to peer out at the city that dominated the northeastern skyline beyond Plantation 66. There have been no logs of anyone leaving the city, why would they?Ī shrill beeping drew Director Billingsley's attention from the panoramic vista before him. While sensors don't detect anything of note it has clearly been purposefully placed, the chances of it ending up in that position after Plantation 09's initial landing instead of being blown away are quite close to impossible. Trying to get the best look at the thing without getting near it they determine the object is a bag, a large rucksack. While running routine laps around the outer-ring of the city an infantryman notices something on the surface near your plantation which looked suspicious and certainly wasn't there during earlier laps. Long rotten corpses of men and monsters and machines litter the cities streets, Nature has tried its best to reclaim what man has long since abandoned, a colossal 80 Meter tall tree dominates the skyline, growing out of the old Magma Energy power plant. The city of Sao Luis, once a vibrant hub and exporter of Magma Energy, records show it was one of the first to fall during initial Klaxosaur attacks. You receive word that Plantation 13 and 26 are moving north east, Plantation 13 is scheduled to land roughly 500 kilometers west of Plantation 108 Sensors detect a small group of about ten Conrad Class klaxosaurs probing the edge of your detection envelope, travelling from the East they seem to be moving westward towards your closest Mining Rig, with such a small group they shouldn't be much of a threat at all to even for inexperienced pilots, however if left alone they may well impede Magma Energy Extraction. But perhaps you could find use for the ancient machine. Along the shore lies the mostly intact hull of an old Warship, humanity has long since stopped using ocean going vessels, they're too large, too slow and too limited to be worth the cost or at least that's APE's official stance on the matter. Both have a multiplier of 11 - between the height and this, they fit into the gap nicely (I think a max spike can go a little bit over the white, but that's okay).In the area once known as Okhotsk, Like with most old world cities there is barley any evidence that humans ever used to exist here, most of the buildings from the small town have long since been overrun by nature and there is likely nothing of actual value in the small town itself. To get the two bars a bit distinct, I set the smoothing level at 6 for the blue and 3 for red, while blue has a sensitivity of 30db to red's 35db. There's just a pair of them - for my screen and the size the background ends up at, I have them set as 36 bars, with 10px width and gap, and 60px visualizer height. Darling in the franxx rainmeter full size#The monitor this is on is a 1280x1024 little sucker, so the full size image ends up at 720 pixels tall, which made configuring the visualizers nice. Used the same background and now playing display, and the visualizers are just a pair of monstercat-visualizers Heavily inspired by and using a few of the components of /u/stef1261 's post here, this is my take on that since my secondary monitor is smaller and doesn't fit the aspect ratio of the image (so I've got to make good use of that whitespace, and things don't fit at their normal size in the image's whitespace). Links in the bottom part of this comment.
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